Thursday, January 05, 2006

New Memory Manager

I run Moyo Go Studio like one would run a large software development project: After careful deliberation, I buy whatever is best, if I can't develop it myself. I have spent thousands of USD on third-party components, and today I bought a 150 USD licence for a memory manager, after finally fixing the last (knock on wood) bug in the multiprocessing game import wizard. It turned out I could double the import speed on machines with 4 CPU's or more, if I used a memory manager that was especially designed for SMP.