OK, the "all games" window is done and so far no bug reports. Now I'm working on Fuseki-search. Moyo Go already has Fuseki search, but only in the context of the "pattern urgency" system. Many less-common Fuseki simply isn't "statistically urgent" enough to be in Moyo Go's pattern database so what I'm making (for starters) is a 40-move Fuseki database as Kombilo implements it: Utilizing hashes for fast searching.
See here what happens when you add thirty fields and thirty indices to seven SQL databases simultaneously on a machine with 4 CPU's and 4 GB RAM.
I hope some of the databases will be restructured by tomorrow afternoon ..